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      <title>RunUO Documentation - Class Overview - StrongholdDefinition</title>
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      <h4><a href="../namespaces/Server.Factions.html">Back to Server.Factions</a></h4>
      <h2>StrongholdDefinition</h2>
      (<font color="blue">ctor</font>) StrongholdDefinition( <!-- DBG-0 --><a href="Rectangle2D.html">Rectangle2D</a>[] area, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> joinStone, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> factionStone, <!-- DBG-0 --><a href="Point3D.html">Point3D</a>[] monoliths )<br>
      <!-- DBG-0 --><a href="Rectangle2D.html">Rectangle2D</a>[] Area( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a> FactionStone( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a> JoinStone( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Point3D.html">Point3D</a>[] Monoliths( <font color="blue">get</font>; )<br>
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